⭐️⭐️⭐️⭐️⭐️ Volumetric Fog & Mist 2 – Published By Kronnect

All in one bundle! This pack includes:


✓ Volumetric Fog & Mist for Universal Rendering Pipeline

✓ Volumetric Fog & Mist for Bui…

Keywords:

URP, Fog, Light, volumetric, Fog of War, volume, Effect, scattering, clouds, Immersive, Lighting, Shader, post processing, shadows, VR Compatible

Short Description:

All in one bundle! This pack includes:


✓ Volumetric Fog & Mist for Universal Rendering Pipeline

✓ Volumetric Fog & Mist for Bui…

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Volumetric Fog & Mist 2

Publisher: Kronnect

Category: vfx, shaders, fullscreen-camera-effects

More Details about this asset:

All in one bundle! This pack includes:


✓ Volumetric Fog & Mist for Universal Rendering Pipeline

✓ Volumetric Fog & Mist for Builtin Pipeline

Dynamic Fog & Mist 2.


Volumetric Fog & Mist 2 is a complete and performant immersive AAA fog solution used in games like MarZ: Tactical Base Defense, Praey for the Gods, Sky Fleet, Frontline ZED and many others.


Powerful Features:


• Fog areas: create and position any number of fog areas, of any size and features in Editor or at runtime.

• Simple workflow: add fog volumes as you would create and move/scale gameobjects.

• Fog voids: you can create several fog voids easily in the scene making 3D holes into the fog (1 fog void supported in the built-in version).

• Native directional light support with shadows including cascade option.

• Native URP spot & point lights support with shadows.

• Fast point lights option: this feature can cast light on the fog from up to 16 (or even more) point lights with additional global controls for intensity and range and much better performance.

• Fog of war with interactive editor which allows you to paint, clear or color the fog areas with a brush or using scripting in Editor and runtime.

• Terrain fit option: ability to adapt to any kind of surface below the fog.

• Sun light diffusion and specular effects.

• Wind speed and direction.

• Turbulences.

• Profile based: create and share settings among multiple fog areas or scenes.

• Fly-through-clouds: create floating clouds which can be crossed.

• Automatic fade in/out or profile-based transitions between zones.

• Transparency options to support specific non-opaque objects like lakes, ocean, rivers, sprites, etc.

• Works in SceneView as in GameView.


Requirements:


This asset includes 2 packages, created from scratch and optimized for each rendering pipeline with focus on workflow usability, performance and ease-of-use:


URP pipeline:

• Unity 2019.4 or later (LTS version is recommended).

• Universal Rendering Pipeline 7.1.8 or later.

Setup tutorial (only for URP version).


Built-in pipeline:

• Unity 2019.4 or later.

• Just add VolumetricFog script to your camera and configure! Please read the included documentation (PDF) and demos for explanation of all options.


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