URP Water – Published By Yan Verde

Documentation


Hand coded for optimal performance and maximum customizability, URP Wate…

Keywords:

Water, River, Ocean, lake, Shader, URP

Short Description:

Documentation


Hand coded for optimal performance and maximum customizability, URP Wate…

Rating:

Discount: None

Asset Title: URP Water

Publisher: Yan Verde

Category: vfx, shaders

More Details about this asset:

Documentation


Hand coded for optimal performance and maximum customizability, URP Water is also simple to setup! No matter if your art direction is realistic or stylized, URP Water has enough options to match your needs.


– Features –


Dynamic Effects

Use any kind of renderer ( particles, trail renderer, mesh etc… ) to dynamically affect the surface of the water. Using the provided or your own shaders, you can affect the normals, foam and displacement of the water surface. 


Vertex Paint

Using vertex paint you can directly add foam, mask displacement or change the opacity of the water.


– Water Parameters –


Refraction

Use color pickers or gradient editor to control the color of the water.

Select the depth range of the color mapping.

Control the amount of refraction distortion.


Specular

Specular highlights with color and smoothness control.


Normal Maps

Multiple modes with control over tiling, speed and intensity including:

  • Single Mode: one texture animated in 2 different directions
  • Dual Mode: two textures animated in 3 different directions
  • Flow Map: use a texture to define the scrolling direction of the water
  • Facet: for low poly look 
  • Far Map: A different normal map is animated in 2 different directions when the water reaches a certain distance from the camera. You have control over at what distance it happens.


Reflection

  • Cubemap
  • Reflection Probe
  • Planar Reflection


Foam

  • Edge foam
  • Ripples
  • White caps


Caustics

  • 2D texture
  • 3D texture
  • React to shadows and light direction
  • Angle mask


Displacement

  • Gerstner Wave ( up to 4 waves )


Tessellation

  • Edge length tessellation: the subdivisions addapts to the distance from the camera and the relative size of the edges.


Options

  • Double sided
  • World space UV
  • Orthographic camera support
  • Vertex color effects
    • Add foam
    • Dispalcement mask
    • Alpha mask


– Includes –

  • Standard URP Water shader
  • Tessellated URP Water shader
  • Custom Inspector
  • Example shaders for Dynamic effects ( foam and normal/displacement )
  • Water Mask Shader
  • Dynamic effects script
  • Planar reflection script
  • Extensive Demo scenes with every feature explained
  • A few example textures


– Futur Roadmap –

This is a first release, but I plan on adding more features in the future for free.

ex:

  • Keep improving the look of the water
  • Underwater effect 
  • and more…

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