The Vegetation Engine | Terrain Elements Module – Published By BOXOPHOBIC

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Keywords:

The Vegetation Engine, Add-on, Shader, vegetation, Grass, TVE, BOXOPHOBIC, addon, Amplify shader Editor

Short Description:

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○ Overview


The Vegetation Engine • Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps.


The Vegetation Engine • Terrain Elements Module works with any terrain painting system capable of generation or exporting splat maps, such as the Unity Terrain or MicroSplat.


Requirements


The latest version of the Vegetation Engine is required for the module to work!


🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!


○ Compatibility


Terrain Elements supports the following Render Pipelines:

Standard Render Pipeline 2019.4+

Universal Render Pipeline 7 – 12+

HD Render Pipeline 7 – 12+


Terrain Elements has integration with the following 3rd party tools:

Amplify Shader Editor – Full shader editing support


Terrain Elements supports the following modules:

The Vegetation Engine • Terrain Details Module

The Vegetation Engine • Amplify Impostors Module


○ Features


16 layers support

Demo and full source included

Colors Elements: Color

Extras Elements: Leaves, Overlay, Size, Wetness

MotionElements: Wind Power


○ More Assets


The Vegetation Engine • Unified wind shaders for any vegetation

The Vegetation Engine • Amplify Impostors Module

The Vegetation Engine • Terrain Details Module

Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

Polyverse Wind • Wind shaders compatible with any low poly assets

Polyverse Skies • Low poly skybox shaders

Free Skybox Shader • Cubemap Extended shader


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