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Please check the description, limitations, disclaimers before buying the asset!
While the Vegetation Engine shaders are designed for high poly meshes using PBR textures, the Polygonal shaders are tailored and optimized for low poly style assets. Use dynamic seasons, snow, wetness, wind, and interaction with any low poly asset from the store or made by you!
⚑ 50% discount for the first two weeks after launch! Please keep in mind that this is the first release and some aspects might change in the future!
🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
The Polygonal Shaders Module supports the following Render Pipelines:
✓ The Vegetation Engine systems supported: Motion, Seasons, Overlay, Wetness
✓ The Vegetation Engine elements supported: Colors, Overlay, Motion Interaction, Motion Direction, Motion Flow, Wind Power, Size Control
✓ Gradient Colors Tinting
✓ Camera Distance Fade
✓ Size Fade Settings
✓ Amplify Shader Editor support
✓ Zero global keywords used
✓ Demo scene and low poly assets included
🞫 Shader Model 4.0+ capable devices are required (Desktop / High-End Mobile)
🞫 Scalable Ambient Obscurance is not supported in Forward Rendering
🞫 Beta and Alpha Unity versions are not officially supported
⚑ The Polygonal shaders have features like snow, wetness, size fade, colors, and vertex elements support always enabled! They can be further optimized using the Amplify Base Function, by disabling the features you don’t need, or by using the Simple Lit shading!