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Combine the power of the award-winning shading and unification tools provided by the Vegetation Engine with the power of the optimized impostors provided by Amplify Impostors! The Amplify Impostors Module includes presets and runtime shaders for perfect baking with Standard, Universal, and HD pipelines, while the seasons, overlay, wetness, wind, and interaction remain dynamic!
○ What’s new?
Version 1.3.0 closes the gap between the Vegetation Engine and the Amplify Impostor Module shaders. Now all features like Transmission, Diffusion Profiles (HDRP), Baked Detail Blending, Top Projection, working all Light types, and more tweaking settings are supported! The Baker shader is greatly improved, resulting in much closer results between the original materials and the baked impostor!
🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
🛈 Amplify Impostors is a modern and flexible impostors authoring tool used to bake high-density geometry to quads while keeping the original shading! Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any LOD system.
The Amplify Impostors Module supports the following Render Pipelines:
✓ The Vegetation Engine systems support: Motion, Seasons, Overlay, Wetness
✓ The Vegetation Engine elements support: Colors, Overlay, Wetness, Alpha, Motion Interaction, Motion Direction, Motion Flow, Wind Power
✓ Realistic Transmission support in Standard RP and URP | NEW
✓ Diffusion Profiles Transmission support in HDRP | NEW
✓ All light types are now supported for Transmission | NEW
✓ Deferred and Subsurface shader types support | NEW
✓ Baked Detail Blending support for Bark and Props | NEW
✓ Top Projection Detail Blending support Object shaders | NEW
✓ Separate color and saturation tweaking for bark and leaves | NEW
✓ Amplify Shader Editor support
✓ Zero global keywords used
✓ Basic demo scene included
🞫 Shader Model 4.0+ capable devices are required (Desktop / High-End Mobile)
🞫 Oculus Quest and other Mobile-based VR devices are not supported
🞫 Only Bending animation is supported
🞫 HDRP with Forward Only is not supported
🞫 HDRP with TAA cause blurry results with impostors
🞫 URP 11 Screen Space AO is not yet supported!
🞫 Lightmap baking with impostors is not supported and is out of scope!
⚑ Due to their nature, impostors are designed to be used as distance LODs. While the baking will match the original shader settings, the lighting will not match perfectly, but it will be quite close to the original!