⭐️⭐️⭐️⭐️⭐️ Stylized Water 2 – Published By Staggart Creations

📄 Documentation | 💬

Keywords:

Water, Stylized, universal render pipeline, River, URP, Mobile, lowpoly, waves

Short Description:

📄 Documentation | 💬 Documentation | 💬 Forum | 🕹 Android Demo | ⚙️ Compatibility | 🔭 Roadmap


The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline.


Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All while retaining support for dynamic lighting and all of Unity’s lighting features.


💧 Shading features:

• Deep, shallow and horizon color controls

• Intersection foam effect with other objects, based on scene-depth or vertex colors

• Unlit/simple and advanced shading modes

• Adjustable surface foam

• GPU-driven, layered wave animations

• Animated caustics in shallow water

• Translucency rendering from all light types

• Flat shading toggle (low poly look)

• Planar reflections (excluding VR)

• Separate control over skybox- and sun reflections

• Sparkles based on normal map

• Refraction, distorts objects behind the water surface

• UV- or world-projected tiling (endless water)

• Vertex color support to control foam, fog and wave height

• Transparency mask to hide the water inside objects such as boats

• River mode for spline meshes (created using other tools)

• Distance normals (tiling reduction)


⚙️ Technical features:

Clean material UI with tooltips and notifcations

Simple and Advanced shading modes

Tessellation support, dynamically subdivides triangles (adaptive & distance-based)

• Buoyancy API to read the wave height/normal. Integration for Dynamic Water Physics 2

• Water Grid component, creates water tiles which can follow a specific transform

• Utility to create subdivided plane/circle mesh assets


📦 Includes:

• Tropical beach demo scene

• Several pre-configured water materials

• Pre-made foam and normal map textures

• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)


✔️ Compatibility:

• Universal Render Pipeline (URP) 7.5.3+ (excluding the Built-in RP & HDRP)

• PC, macOS (OpenGL/Metal), Consoles, Android/iOS (OpenGLES 3.0+)

• One-click fog integration for Enviro, Azure Sky, Atmospheric Height Fog, SC Post Effects, COZY Weather and Curved World 2020

• Supports spot/point lights and baked/dynamic GI

• Orthographic camera’s

• VR rendering, verified for Oculus (see details about Quest)

Full details…


⚡ Performance:

Hand-written, expertly crafted shader, for maximum performance and flexibility.


Features can be disabled, making it scalable to use on mobile platforms. Down from a simple colored plane up to a vivid lake.


🚧 Limitations:

• Built for 3D rendering. Can’t be used with the 2D Renderer or Tilemaps

• Planar reflections are disabled in VR


See also the Underwater Rendering extension.


🎁 33% upgrade discount for users of Stylized Water Shader (automatically applies on checkout if already owned)


[ Asset Store Refund policy ]

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