Screen Space Cavity & Curvature (Built-In/URP/HDRP) – Published By Jolly Theory

An edge high-lighting and-low-lighting screen space effect for your objects, inspired by Blender’s…

Keywords:

Cartoon, Toon, Effect, Stylized, lowpoly, Effects

Short Description:

An edge high-lighting and-low-lighting screen space effect for your objects, inspired by Blender’s…

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Discount: None

Asset Title: Screen Space Cavity & Curvature (Built-In/URP/HDRP)

Publisher: Jolly Theory

Category: vfx, shaders, fullscreen-camera-effects

More Details about this asset:

An edge high-lighting and-low-lighting screen space effect for your objects, inspired by Blender’s Viewport Cavity effect.

Forum Thread

✅Built-In (2019.4+) • ✅URP (7.1.8+) • ✅HDRP (7.1.8+)

Compatibility:
  • ✔ Unity 2019 / 2020 / 2021.
  • ✔ Standard render pipeline, forward and deferred.
  • ✔ Universal Render Pipeline 7.1.8+ (Unity 2019+).
  • ✔ High Definition Render Pipeline 7.1.8+ (Unity 2019+).


• Super simple to use: simply add to your camera/render-pipeline and adjust parameters.

• The effect is split into two parts:

  – Control small scale highlighting with “curvature” settings,

  – And larger scale highlights with “cavity” settings.

  Separate settings are available, enabling you to dial in the desired effect:

    – Pixel radius of curvature, its brightness in outward curves and its darkness in inward curves.

    – World radius of cavity, its brightness in outward curves and its darkness in inward curves.

• As a source of screenspace normals, all three sources are available to choose from:

    – G-Buffer normals, Camera normals, and Depth-reconstructed normals.

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