PIDI : Advanced Skin Shader 2 – Team Edition – Published By Irreverent Software – PIDI Game Development Framework

All advanced features of this shader require the use of the included script. A more basic version that does not require the script is also included


This versi…

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All advanced features of this shader require the use of the included script. A more basic version that does not require the script is also included


This versi…

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Asset Title: PIDI : Advanced Skin Shader 2 – Team Edition

Publisher: Irreverent Software – PIDI Game Development Framework

Category: vfx, shaders

More Details about this asset:

All advanced features of this shader require the use of the included script. A more basic version that does not require the script is also included


This version of PIDI Advanced Skin Shader 2 includes all the features from the Standard edition but removes the one license per user requirement to allow its use by teams of ten or more users* with an integrated price reduction

PIDI : Advanced Skin Shader 2 is the latest version of our skin rendering solution for Unity 2017 and above.

With unparalleled realism and advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles through both region and GPU tension maps, support for HDRP and Universal RP as well as compatibility all kinds of devices from mobile to high-end desktop, PIDI :Advanced Skin Shader 2 is the asset you need to take your characters to a new level of realism

Documentation |
Forum Thread | Support | Twitter | Lite Edition

Important : In order to take advantage of the advanced features of this asset such as dynamic wrinkles it is necessary to create custom normalmaps and additional textures for your model, which may not always be possible if you use pre-generated or procedural characters from third party tools. Please contact us if you need additional information

Features :

• Real-time Translucency

• Accurate PBR rendering with subsurface scattering

• Dynamic wrinkles via CPU based region maps or GPU based tension maps

• Support for “decal-like” textures for tattoos and other FX

• Smart material “instances” for efficient use of resources.

• Stylized rendering supported (Built-in pipeline only)

• Support for a wide range of devices, from mobile to PC

• Tested in Unity 2018.x, 2019.x and 2020.x

• Compatible with HDRP (2019.4 and 2020.3 LTS)

• Compatible with Universal RP (2019.4 and 2020.3 LTS)

• Forward and Deferred shading supported

• Compatible with VR

• Basic material with (beta) UMA compatibility*

The UMA shader only supports translucency and scattering and is available only for the Built in pipeline in forward mode

For a full comparison between both editions as well as the online documentation, please go to our official wiki.

*Please refer to the Asset Store End User License Agreement (Section 2) to know the restrictions applied to the use of assets and tools by multiple users.

Documentation and support are available in English only

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