⭐️⭐️⭐️⭐️ Magic Portals and Props – Published By LaikaBossGames

Asset supports Universal Render Pipeline
and configured to work with it so please have that in mind.
Built In Unity Render (Standard) is not supported

Asset pack of …

Keywords:

Short Description:

Asset supports Universal Render Pipeline
and configured to work with it so please have that in mind.
Built In Unity Render (Standard) is not supported

Asset pack of …

Rating: ⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Magic Portals and Props

Publisher: LaikaBossGames

Category: vfx, particles, spells

More Details about this asset:

Asset supports Universal Render Pipeline
and configured to work with it so please have that in mind.
Built In Unity Render (Standard) is not supported

Asset pack of 30 unique stylised models
and 21 vfx to choose from or easily
create your own variations.

Key Features:
– Demo scene with x21 portals vfx for instant use
and to showcase some variations you can create.

– 30 portal 3d models, vertex painted (no textures)

– 17 rune 3d models (15 rune letters and 2 rune circles.

– 2x ShaderGraph shaders allow you to easily customize
portals vfx and models look, just change textures and
play with shader settings to get complete different looks.

– Uiversal Render Pipeline support.

List of assets:

– x5 Stylised diamond portal mesh(9к tris)
– x5 Stylised floating portal mesh (14k-15k tris)
– x5 Stylised round portal mesh (9k tris)
– x5 Stylised square portal mesh (8k tris)
– x5 Stylised stonehedge portal mesh (16k-20k tris)
– x5 Stylised ruins portal mesh (19k-25k tris)

– x15 rune letters mesh (6-12 tris)
– x2 rune circles mesh (280 tris)
– x20 materials.
– x5 portal particle systems.
– x1 smoke particle system.
– x1 pentagram particle system.
– x2 support particle systems.
– x22 textures (x16 2048×2048), (x6 1024×1024)

Important: This asset is configured to be used
with Universal Render Pipeline(URP), and
LINEAR color space,don’t forget to
configure it using this simple instruction:

1. Import asset and Go to Edit–>Projects Setings–>Graphics
2. Click dot right to the Scriptable Render Pipeline Settings field
and select
UniversalRenderPipelineAsset from the list.
3.Go to Edit–>Projects Setings–>Player–>Other settings
And set Color space from gamma to Linear.
Done !

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