Buto – Volumetric Lighting & Fog – Published By OccaSoftware

Buto enables you to easily add real-time physically-based volumetric lighting and fog to your scene.


Designed for Unity 2020.3 LTS Universal Render Pipeline (URP).

Keywords:

Depth Fog, volumetric shader, Vertical Fog, volumetric fog urp, volumetric lighting, Height Fog, volumetric light, volumetric Fog, stylized nature, Fog, soft shadows, stylized environment

Short Description:

Buto enables you to easily add real-time physically-based volumetric lighting and fog to your scene.


Designed for Unity 2020.3 LTS Universal Render Pipeline (URP).

Rating:

Discount: None

Asset Title: Buto – Volumetric Lighting & Fog

Publisher: OccaSoftware

Category: vfx, shaders, fullscreen-camera-effects

More Details about this asset:

Buto enables you to easily add real-time physically-based volumetric lighting and fog to your scene.


Designed for Unity 2020.3 LTS Universal Render Pipeline (URP).


Features

  1. Physically-based: Our volumetric lighting and fog accurately renders atmospheric particles and light scattering using algorithms described in leading technical papers and strategies from major AAA studios.
  2. Volumetric Lighting and Shadow: Objects realistically occlude lighting from interacting with the fog, keeping your fog grounded in your scene.
  3. Fast: Optimized, high-performance rendering with intelligent depth-aware upscaling (~0.7ms on an Nvidia 1080 desktop equivalent).
  4. Volumetric Noise: Built-in volumetric noise gives depth and texture to the particle distribution.
  5. Atmospheric Height Fog: Particle density exponentially decreases over height, resulting in realistic fog attenuation over altitude.
  6. Long-Range Visual Consistency: Analytic height fog is rendered behind the nearby ray-marched volumetric fog, guaranteeing visual realism over long distances.
  7. Stylized Fog Options: Distance-based Color Ramps, Color Ramp influence, and Light and Shadow intensity sliders give you creative stylized fog options.
  8. Additional Lights: Point lights can now be configured to work with Buto, with support for up to 8 fog-enabled point lights in scene simultaneously.



Constraints

  1. Transparent materials are not fully supported. Objects using transparent materials are rendered after the fog pass and will not receive the effects of the fog.
  2. VR is not supported.
  3. Orthographic perspective is not supported.
  4. Volumetric point lighting does not support shadow attenuation.



Need Help?

Contact me at occasoftware@gmail.com. If you aren’t happy, I’m not happy.



Reviews

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