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Simple yet beautiful height fog with directional light and animated noise support. The height fog will provide a volumetric-like effect while using a lower computation power! Built with Amplify Shader Editor, all shaders can be modified with ease to your needs. Add fog support for any transparent shader using the functions available for Amplify Shader Editor, Shader Graph, or any custom-written shader!
Atmospheric Height Fog supports the following Render Pipelines:
🞫 Orthographic camera is only supported in Standard Render Pipeline
🞫 Transparent objects will cause visual artifacts because they don’t write to the depth texture and manual setup is required to make them work properly
🞫 Due to the immense number of URP versions, many of them with broken depth or various issues based on the URP asset features enabled, URP 7x and URP 8x is not tested in VR!
⚑ The fog is based on the unity depth texture. Any transparent shaders or shaders that don’t write to the depth texture will not work with the fog. Support for these shaders needs to be added manually by code, via Shader Graph, or via Amplify Shader Editor. Examples for custom shaders and asset store water systems are provided in the documentation!
⚑ Atmospheric Height Fog is a cheap height fog solution, not a true volumetric effect. While it adds missing features on Standard RP and URP like height mask, directional color, and 3D noise support, it will never replace the high-quality volumetric fog provided by HDRP! HDRP support was added at users’ request and it offers a really cheap/familiar solution for the fog! Atmospheric Height Fog doesn’t use post-processing and it can be used alongside other fog solutions.