[50% OFF] ⭐️⭐️⭐️⭐️ World Streamer 2 – Published By NatureManufacture

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Keywords:

Loading, Level, Models, mesh, stitch, Editor, scene, Terrain, streaming, optimize, nature, VR, webgl, World, Background

Short Description:

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Rating: ⭐️⭐️⭐️⭐️

Discount: 50% OFF

Asset Title: World Streamer 2

Publisher: NatureManufacture

Category: tools, terrain

More Details about this asset:

Discord Channel|Website & Support|Facebook

IMPORTANT: This tool is for advanced unity users

Pack support unity:

– Unity 2019
– Unity 2020
– Unity 2020.3+ LTS HD RP 10.3+
– Unity 2020.3+ LTS URP 10.2+
– Unity 2020.3+ LTS HD RP 10.7+
– Unity 2020.3+ LTS URP 10.7+
– Unity 2021
– Unity 2021.1+ HD RP 11.0+
– Unity 2021.1+ URP 11.0+

– Unity 2021.2+ HD RP 12.1+
– Unity 2021.2+ URP 12.1+

To run HD or URP please import pack to HD or URP project and then import support pack which is inside the asset in “HD and URP support” folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.

World Streamer is a memory streaming and optimization system. By using it you are able to stream whole your game from a disc in any axis and space or simply change background of your scene into low poly representation. You are able to create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons in our local area updater. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It’s perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks.

Features:
floating point error fix system
looped world system
low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
– multi scene editing support
– multiple layers streaming
support for multiple devs working at one area
removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
– ring streaming (replacement of the objects according to the distance)
– collider hit streaming option
– support for extremely big worlds
– easy automatic processes will save your development time
– in few clicks you can stream endless world
– work in any axis and space: 2d, 3d, vertical, horizontal
– reduce RAM,CPU,GPU,VRAM usage of your game
– reduce number of objects in your scene
– spawned player support
– physics manager
– load your world in background ( async loading )
– compatible with amplify, graphine and any other texture stream system
– loading screen system
– LOD system for split terrains
– Our floating point system support unity dynamic navmesh
innovative local area updater
– terrain culling system based on camera view
– GI and lighting manager
– Occlusion Culling support
– terrain manager to cut your terrain into parts
fully commented opensource code that will help you to work with World Streamer!
– direct Atavism MMO system support.
– HD and URP support
compatible with:
World Creator
Dynamic Nature Foliage
Atavism MMO
Gaia

uConstruct

Low Poly Terrain – Polaris V2

Links:


NEW Forum Thread for World Streamer 2 |
Manual Doc

Feel free to contact and visit us at:
Discord Channel

You could also look at our other packs:

Unity Tools:

River Auto Material 2019
River Auto Material
Lava & Volcano Environment 2019
Lava & Volcano Environment
World Streamer
Terrain Stitcher Tools
Multiple Terrain Brush
CTS terrain shader

Environment:

Mountain Environment – Dynamic Nature
Forest Environment – Dynamic Nature
Meadow Environment – Dynamic Nature

Mountain Trees – Dynamic Nature

Dynamic Nature – Starter

Ice World

Advanced Rock Pack

Advanced Foliage Pack

PBR Graveyard Pack

Winter Mountains and Stamps

Photo Scanned Park Assets

Mountain Tree Pack

Realistic Tree Pack

Realistic Grass Pack

Ground Textures:

Winter Ground Pack
Landscape Ground Pack
Landscape Ground Pack 2

VR & FP Models:

VR Hands FP Arms

Asset created in co-op with
IndagoVR

IMPORTANT:
Pack contains ported wind from Unity 2018 HD RP into lower unity versions and URP, LW RP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.

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