⭐️⭐️⭐️⭐️ VRSI: VIRTUAL REALITY STEREO IMPOSTERS – Published By Livenda

TIME WARP SALE 50% OFF FOR A LIMITED TIME! DON’T MISS OUT.


V1.2 IS HERE! WITH THE ADDITION OF MULTIPLE ENHANCEMENTS AND NEW REQUESTED FEATURES SUCH AS MULTI-VI…

Keywords:

Imposter, Oculus, Editor Tools, Trees, virtual reality, foliage, Mixed reality, HTC Vive, performance optimization, tree creator, Oculus Quest, VR, Vines, mesh optimize

Short Description:

TIME WARP SALE 50% OFF FOR A LIMITED TIME! DON’T MISS OUT.


V1.2 IS HERE! WITH THE ADDITION OF MULTIPLE ENHANCEMENTS AND NEW REQUESTED FEATURES SUCH AS MULTI-VI…

Rating: ⭐️⭐️⭐️⭐️

Discount: None

Asset Title: VRSI: VIRTUAL REALITY STEREO IMPOSTERS

Publisher: Livenda

Category: tools, modeling

More Details about this asset:

TIME WARP SALE 50% OFF FOR A LIMITED TIME! DON’T MISS OUT.


V1.2 IS HERE! WITH THE ADDITION OF MULTIPLE ENHANCEMENTS AND NEW REQUESTED FEATURES SUCH AS MULTI-VIEW VRSI AND PC/MOBILE COMPATIBILITY FOR NON-VR PROJECTS AND MORE!


INTRODUCING VRSI: VIRTUAL REALITY STEREO IMPOSTERS TOOL FOR UNITY

This is a Game Changer for Unity VR! Achieve Impossibly Complex and Dense Scenes even on very limited standalone VR headsets such as the Oculus Quest 1/2. The generated VRSI’s look indistinguishable from their real 3D mesh counterparts. They can be dynamically lit by any light source, cast and receive shadows, animate (such as wind animation on trees and other vegetation) just like the real object after a very simple and rapid creation process in VRSI Creation Studio.


To truly appreciate the power and versatility of VRSI and the endless possibilities it brings to VR based projects, VRSI must be experienced inside Virtual Reality. Please download the executable PC VR demo below for your evaluation. All VR devices are supported.


PC VR DEMO DOWNLOAD (All HMD’s are supported)

VRSI DISCORD CHANNEL

VRSI FORUM HELP


V1.2 NEW, 360° MULTI-VIEW VRSI’s ARE HERE!

Creation option has now been added with V1.2 These allow you to generate view dependent imposters that change depending on where they are being viewed from, providing a much better sense of an actual 3D object.


V1.2 NEW, OPTION TO USE VRSI WITH NON-VR PC & MOBILE PROJECTS!

With the introduction of V1.2, VRSI has complete support for both Non-VR PC and Mobile projects . Relevant and highly optimized shaders are included and it is simply a one click process during the creation process. Take advantage of all the power and ease of use of VRSI to add extremely high quality relightable billboards into your project now.


By utilising our advanced custom renderer and process any object can be converted to a VRSI in seconds regardless of the shaders they use. The generated billboards are of extremely high quality with multiple options including Alpha-to-Coverage.



What is VRSI?


Traditional 2D Billboards or Standard Stereo Pair Images in Virtual reality cannot be effectively used as an Imposter to show a realistic representation. It either looks flat or suffers from the known stereo image pop-out effect as viewing distance changes. VRSI provides True 3D Stereo Billboards that look almost identical to the real object, even better most of the time. It is important to understand, VRSI is the only method to generate and display 3D Imposter Billboards in VR. Standard Side-By-Side stereo pair texture 3D billboards cannot be used in VR due to locked image seperation, they will exhibit extreme Pop-Out when the viewer is far away and it will not fit in with any other existing object.


VRSI solves all of these issues by taking advantage of a feature only available in Virtual Reality. VRSI allows for an ultra-realistic representation that can be used as a true 3D Imposter, use multiple or even thousands or millions of instances as there is almost zero performance impact! Please keep in mind the generated VRSI billboards are best seen inside VR as the user will see the complete depth parallax.


  • Achieving Infinite Detail and Complexity in VR with True Stereoscopic 3D Imposters at almost Zero Performance Impact is now Possible. They look great at ‘Any’ Distance, even at extreme close-ups.
  • Exclusively developed to work with VR, VRSI will allow everyone to populate their VR worlds/scenes to look incredibly dense, a 5000000 Polygon Tree can be represented with a single polygon with full depth stereo paralax inside VR! This is Indispensable for any VR project when performance matters.
  • When you want to achieve the highest level of detail, density and Complexity at the Highest Performance, VRSI is the ideal tool for in your arsenal.


What is included and how does VRSI work?


VRSI is a Unity tool and there are no other dependencies. Once a VRSI is created (i.e. The Correct stereo pair texture map with its corresponding normal map is generated inside VRSI Creation studio) in the VRSI Studio scene, two prefabs are created, Simple (Static) and Ylock (Camera Facing) and the default shaders are attached ready to be used.


Depending on your requirement, you can change the attached Shader of the VRSI prefab by selecting the prefab and choosing the required shader from the VRSI shaders list.


VRSI includes the following shaders in multiple variants, Camera Facing, Static, Multi-View, PC & Mobile.


Camera Facing: The billboard will always face the camera, suitable for trees, foliage, grass etc. and it is locked in the Y-axis for VR compatibility.


Static: The billboard will not face the camera and can be scaled/moved/ rotated to the desired location. Suitable for rocks, props, etc.


Multi-View: Will show different Imposter texture (Via pre-baked texture array’s during the VRSI_CREATOR_MULTIVIEW process) depending on the angle of where they are being viewed from.


PC_MOBILE: Optimized shaders and baking process for Using VRSI with PC and Mobile Projects.


  • Unlit stationary (Manual placement for Rocks, houses, etc..)
  • Y-locked unlit (Camera facing corrected for VR)
  • Lighttable stationary
  • Y-locked Lighttable (Camera facing corrected for VR)


Lighttable shaders wil will be Lit by all the lights in the scene including casting Shadows.


All the shaders have the option for Wind Animation that can be used for most foliage and trees. When MSAA is enabled, Alpha-to-coverage is also enabled on all the VRSI billboards for extremely high quality anti-aliased edges in VR. All shaders also include Color variation option to provide minor color variation, which is suitable for Trees and other foliage where they can all look different.


CONTACT LIVENDA


Please note: Models in the Videos and screenshots are NOT included in the package however VRSI does include multiple example scenes together with multiple pre-made VRSI’s ready to use in your VR projects.






Leave a Reply