The Force Engine PRO – Published By Benoit CHAPEROT

Wanting more flexibility than I could get using PhysX, I started this Unity port of the open source project.The engine is written in C# with some parts making use of the burst compiler and C# Job …

Keywords:

motocross, burst, ragdoll, physics simulation, Bike, Vehicle, ODE, job system

Short Description:

Wanting more flexibility than I could get using PhysX, I started this Unity port of the open source project.The engine is written in C# with some parts making use of the burst compiler and C# Job …

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Asset Title: The Force Engine PRO

Publisher: Benoit CHAPEROT

Category: tools, physics

More Details about this asset:

Wanting more flexibility than I could get using PhysX, I started this Unity port of the open source project.The engine is written in C# with some parts making use of the burst compiler and C# Job System for better performances.

The Force Engine is written for and fully integrated with Unity 3D. Components are similar to Physics components with rigid bodies and colliders and using fixed time steps to update physics simulation. It is possible to move rigid bodies and colliders using transforms, to have local scales, to nest rigid bodies in hierarchies.

It is possible to have PhysX and The Force Engine run side by side in your scene, therefore benefiting from the flexibility, accuracy and control of The Force Engine for gameplay features, and the speed and efficiency of PhysX for non gameplay features.

The Force Engine has been developed and tested on standalone Windows and Android platforms. It should in theory run on all platforms.

The main difference between the free and PRO versions is the the free version has logo displayed on screen. Requires Unity 2021.1.13 or higher.

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