real-world, Procedural, clouds, Terrain, AAA, World Generation, heightmap, Cloud, Environment, satellite, World, google maps, vegetation, gis, Terrain Generator, 3D Map Generator
TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation an…
Discount: 50% OFF
Asset Title: TerraWorld – Automated Level Designer
Category: tools, terrain
More Details about this asset:
TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation and placement of 3D assets in scene.
Automatic Level Designer means a world generation pipeline through graph nodes passing data to each other along with embedded AI to automatically generate procedural content and place assets in a scene.
Unity 2020.x & Linux Users: Restart Unity after package importing to finalize installation.
Tested on all stable Unity versions for Windows, Mac & Linux.
⚡ SRP (HDRP/URP) Support via Auto Scene Converter
Please note that current SRP scene converter creates an unitypackage from your Standard Pipeline project to be imported into HDRP or URP projects and all TerraWorld’s custom shaders will revert to Unity’s default shaders while imported into any SRP projects. The above step is only applicable to TerraWorld Ver. 2.30.3 as the next version will already have the converter included.
What our clients say:
“Powerful world builder – I have been very impressed with this asset. The ability to crop real world terrains, apply style sets as well as the day-night and weather cycles make it one of my favourites.”
“The Highest quality out there – This asset worked for me right out of the box. The support forum is very responsive. Definitely recommended.”
“AWERSOME Asset! Raccomanded! – Awersome Asset! Very Useful, for create any kind of world type, With map read and convert, same as height, make it very strong and perfect asset, for save some time developing worlds, Good Coded, and easy to use! Raccomanded!
Create huge highly detailed and customizable scenes within a few clicks
+ Choose your desired location
+ Choose your target map size (Up to 32*32 Km2)
+ Choose your favorite map style (Based on different environments)
+ Just hit the play button!
⚡ Node-based UI shareable between users
⚡ Advanced Terrain Shader (TerraFormer) featuring:
Full PBR workflow using layer maskmaps
⚡ Advanced Object Standard Shader featuring:
Double Sided Rendering
⚡ Biome Templates as pre-made graphs to cover all nature types of Forest, Grassland, Desert & Tundra
⚡ High performance vegetation & object rendering using GPU Instancing & compute shaders
⚡ Supported platforms ranging from mobiles to high-end devices based on graph pipeline
⚡ Operates on top of Unity’s built-in terrain system and is compatible with any derived 3rd party assets
⚡ Massive collection of plug & play art content compatible with TerraWorld rendering system
⚡ Full control over graph customization to cover any art style such as realistic, phantasy, stylish, lowpoly, voxels… and any game genre like FPS, Strategy, Open-World, RPG, Simulation, Sports, Serious Games…
• Detailed worlds using real-world elevation, satellite imagery & landcover data
• Natural Erosion & Terrace filters
• Outputs slope, flow, aspect & normal masks
• Advanced splatmapping & texturing
• Outputs water, trees, grass… regions from online landcover data
• Day Night cycle with auto dynamic lighting throughout the entire scene
• Advanced Clouds Rendering with semi-volumetric representation
• Volumetric Atmospheric Scattering
• Volumetric Global Fog
• Volumetric Horizon Fog
• Global Procedural Snow
• Wind Simulation
• Water Shader with auto flowmapping
• Compatible with Unity’s Post Processing
• Automatic Lake, River, Ocean & Sea generation
• TerraMesh: mesh from terrain based on defined slope/height range
• Automatic Cache system to work in offline and faster iterative world generation
• No sign-up needed in external websites or sources
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This package uses a component under MIT license (see ThirdPartyNotices.txt file for details).