[50% OFF] ⭐️⭐️⭐️⭐️⭐️ TerraWorld – Automated Level Designer – Published By TERRA

TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation an…

Keywords:

real-world, Procedural, clouds, Terrain, AAA, World Generation, heightmap, Cloud, Environment, satellite, World, google maps, vegetation, gis, Terrain Generator, 3D Map Generator

Short Description:

TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation an…

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: 50% OFF

Asset Title: TerraWorld – Automated Level Designer

Publisher: TERRA

Category: tools, terrain

More Details about this asset:

TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation and placement of 3D assets in scene.

Automatic Level Designer means a world generation pipeline through graph nodes passing data to each other along with embedded AI to automatically generate procedural content and place assets in a scene.


Unity 2020.x & Linux Users:
Restart Unity after package importing to finalize installation.

Download Playable Demo Scenes

FPS Military Game
Download and Play

Little Farm [Interactive Demo]
Download and Play

Alps –
Download and Play

Savannah –
Download and Play

Quick Discord Support | Forum | Discussion Thread | Tutorials | Showcases | Online Help | FAQ | Demo


Tested on all stable Unity versions for Windows, Mac & Linux.

SRP (HDRP/URP) Support via Auto Scene Converter

Please note that current SRP scene converter creates an unitypackage from your Standard Pipeline project to be imported into HDRP or URP projects and all TerraWorld’s custom shaders will revert to Unity’s default shaders while imported into any SRP projects. The above step is only applicable to TerraWorld Ver. 2.30.3 as the next version will already have the converter included.

What our clients say:
Powerful world builder – I have been very impressed with this asset. The ability to crop real world terrains, apply style sets as well as the day-night and weather cycles make it one of my favourites.”
The Highest quality out there – This asset worked for me right out of the box. The support forum is very responsive. Definitely recommended.”
AWERSOME Asset! Raccomanded! – Awersome Asset! Very Useful, for create any kind of world type, With map read and convert, same as height, make it very strong and perfect asset, for save some time developing worlds, Good Coded, and easy to use! Raccomanded!

Create huge highly detailed and customizable scenes within a few clicks
+ Choose your desired location
+ Choose your target map size (Up to 32*32 Km2)
+ Choose your favorite map style (Based on different environments)
+ Just hit the play button!

*** FEATURES***

Node-based UI shareable between users

Advanced Terrain Shader (TerraFormer) featuring:

DX11 Tessellation

Height Blending

Colormap Blending

Procedural Snow

Procedural Puddles

Stochastic Texturing

Full PBR workflow using layer maskmaps

Advanced Object Standard Shader featuring:

Procedural Snow

Wind Simulation

Double Sided Rendering

DX11 Tessellation

Biome Templates as pre-made graphs to cover all nature types of Forest, Grassland, Desert & Tundra

High performance vegetation & object rendering using GPU Instancing & compute shaders

Supported platforms ranging from mobiles to high-end devices based on graph pipeline

Operates on top of Unity’s built-in terrain system and is compatible with any derived 3rd party assets

Massive collection of plug & play art content compatible with TerraWorld rendering system

Full control over graph customization to cover any art style such as realistic, phantasy, stylish, lowpoly, voxels… and any game genre like FPS, Strategy, Open-World, RPG, Simulation, Sports, Serious Games…

• Detailed worlds using real-world elevation, satellite imagery & landcover data

• Natural Erosion & Terrace filters

• Outputs slope, flow, aspect & normal masks

• Advanced splatmapping & texturing

• Outputs water, trees, grass… regions from online landcover data

• Day Night cycle with auto dynamic lighting throughout the entire scene

• Advanced Clouds Rendering with semi-volumetric representation

• Volumetric Atmospheric Scattering

• Volumetric Global Fog

• Volumetric Horizon Fog

• Global Procedural Snow

• Wind Simulation

• Water Shader with auto flowmapping

• Compatible with Unity’s Post Processing

• Automatic Lake, River, Ocean & Sea generation

• TerraMesh: mesh from terrain based on defined slope/height range

• Automatic Cache system to work in offline and faster iterative world generation

• No sign-up needed in external websites or sources

Also, you will have discount on:
TerraLand 3

This package uses a component under MIT license (see ThirdPartyNotices.txt file for details).

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