⭐️⭐️⭐️⭐️⭐️ State Machine – Published By Ninjutsu Games

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.


NOTICE:

Keywords:

GameCreator, statemachine, FSM, RPG, Online, Visual Scripting, visual

Short Description:

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.


NOTICE:

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: State Machine

Publisher: Ninjutsu Games

Category: tools, game-toolkits

More Details about this asset:

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.


NOTICE:

State Machine is an extension for Game Creator and won’t work without it.


🔸 FEATURES🔸


  • Node-Based Graph which works and looks the same way as the Animator editor graph.
  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
  • Add as many transitions to any node and add conditions to them.
  • Mute transitions.
  • Copy & Paste nodes between State Machines.
  • Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
  • Duplicate State Machines.
  • Add as many Sub-State Machines as you need.
  • Drag & Drop state machines inside other SM’s to create Sub-State Machines.
  • Easily export State Machines to share between projects or to other users.
  • Use any type of triggers, actions and conditions inside a State Machine.
  • Works with any other official or un-official Game Creator modules.
  • Live Debug runtime states right in the Editor.
  • Compatible with all modules.
  • Need Multiplayer support? We got you covered!


🔸 LINKS 🔸


Documentation

Discord

Multiplayer Module



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