⭐️⭐️⭐️⭐️⭐️ Sky Master ULTIMATE: Volumetric Skies & Weather – Published By ARTnGAME

Sky Master is a Dynamic Sky, Weather, Volumetric Cloud – Lighting, Dynamic GI & Ocean solution for Unity.

Big bonus for Sky Master ULTIMATE users, upgrade to


clouds, Weather, Sky, volumetric clouds, Water, Ocean, River, storm, snow, VR, Fog, AR, real time global illumination, Rain

Short Description:

Sky Master is a Dynamic Sky, Weather, Volumetric Cloud – Lighting, Dynamic GI & Ocean solution for Unity.

Big bonus for Sky Master ULTIMATE users, upgrade to

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Sky Master ULTIMATE: Volumetric Skies & Weather

Publisher: ARTnGAME

Category: tools, particles-effects

More Details about this asset:

Sky Master is a Dynamic Sky, Weather, Volumetric Cloud – Lighting, Dynamic GI & Ocean solution for Unity.

Big bonus for Sky Master ULTIMATE users, upgrade to
InfiniGRASS for $29 (vs $59) and to Ethereal for $5 (vs $79) !!!

The system includes industry level optimized Volumetric Clouds, Volumetric Lighting, an Ocean system, GI Proxy and optimized SEGI for real time Global Illumination and a physically based Sky Rendering system with atmospheric scattering.

The Beta versions of the URP and HDRP complete remakes of the system are available to all users on PM request in Sky Master Unity forum thread.

The Sky Manager provides automatic or on demand day/night cycle & smooth weather transitions.

Sky Master ULTIMATE features (PDF)

Windows Demos (Use Fantastic quality):
InfiniCLOUD (Vegetation created & optimized with InfiniGRASS v2.0)

Atoll Light Scatter

GI Proxy Volume Lighting | Airplane

Dark Mood Dynamic Particle Clouds
Fall through clouds

The skybox mode offers complete integration with Unity and all its features (IBL, GI, Skybox).

Advanced particle effects like global/local Turbulence & Attractors, Particle sticking- propagation-spreading & particle to particle collisions (ideal for ice/fire simulation), Tornadoes, Volumetric Fog/Smoke, volcanic eruption & lava flow, rain, chain lightning & more are also included.

Create spectacular skies,
dynamic clouds and weather systems, with time of day and seasonal changes. Use indirect lighting with Global Illumination Proxy system.

The system has been created to deliver realistic Skies & Weather effects, with seasons and dynamic clouds, scalable depending on the hardware target. Sky Master works on all platforms (most modules of v3.2 are mobile ready*, some modules like the volumetric fog are Desktop only. The mobile version of all features will be integrated in the configurator in v3.3 of the asset).

The new in v3.0 Ocean system provides a complete water solution, with shore lines, underwater, multiple wave options and fast speeds.

*For details on mobile platform support for the various Sky Master v3.0 modules and demos for testing on Android, please contact me in the support email or the forum thread.

Sky Master ULTIMATE v3.4 features

New Gradient and Curve based coloration and parameter adjustment system for easy and powerful sky, cloud and fog control
Volumetric evolving clouds with light scatter and fogging
Volumetric lighting system for sun shafts on any sun direction with light scatter
New water features including embedded fogging in water shader
Caustics and underwater enhancements
Enhanced configurator system, with increased usability
Rainbow system for rainy weather
Volcano added in Special FX
New Shuriken option for Volumetric Particle clouds
Support for Relief Terrain Pack (RTP) asset snow and water-rain on land features
More options for wind controls on clouds
New weather event system features, including weather looping
Support for Infinite terrains with player follow system
Support for InfiniGRASS v2.0

Sky Master v3.3 features:
New moon positioning, fading & phases system with accurate lighting from sun, based on latitude/longitude and TOD
New volume cloud shaders, with atmospheric scattering
New galaxy system, with dynamic stars
Eclipses handling
Complete mobile demo scene
New river flow shader

New Sky Master v3.2 features:
New volume cloud shaping feature, for customized cloud formations
New enchanced GI Proxy demo scene & controls
Underwater transitions on actual wave height option & controls
Added first version of mobile water (supports toon texture, reflection, transparency, foam & shore FX, specular, fresnel control, local waves & interaction with player, gerstner waves, optimized performance)
Added local wave controls

Sky Master ULTIMATE v3.0 Features

Extreme optimization, all systems working together (sky-ocean-volume clouds-shader clouds) may take as little as 4ms CPU usage or less.

Ocean – Water system
– Spectacular & performant bodies of water
– Underwater emulation (fog, caustics, sun beams, transition works from water level)
– Reflection and refraction
– Foam and shore lines
– Presets (e.g. Ocean, River, Lake, Atoll)
– Extremely fast GPU based solution
– Wave height calculation & floating objects
– Point light support
– Local waves & ripples

Volumetric clouds
– New fade in/out system
– New shader with scatter effect for realism
– New vertical formation option
– Point light interaction for volumetric lightning
– Smooth cloud motion & wind emulation
– Particle rotation stabilization system on Camera roll

New dynamic lightning system, with branches & glow effect

Moon phases

Latitude / Longitude based Sun Positioning

Snow System
– New snow & mud puddle shader, for meshes and Unity terrain, SM2.0-3.0 support
– Gradual snow coverage & melt away
– Integration with InfiniGRASS asset, Unity & SpeedTree trees-billboards, meshes.

– New water drops on camera shader, with refraction & water drop motion
– Screen freeze effect integrated in the shader

Volume Lit particles
– Particle shader that receives light (directional & point/spot light)

Shader Based Cloud Dome for emulation of higher clouds

Sky Master Editor – Configurator – Library
– Global configurator for easy sky-ocean creation & control of Sky Master systems
– Particle scaler
– Library with ready to use sky, water & cloud presets

Volume Weather
– New Volume Weather module that uses the volumetric clouds & fog for realistic weather effects.
– New refractive rain & splashes
– Weather events system

New Airplane – Boat – Atoll demos/mini games

Sky Master ULTIMATE v2.0 Features

Volumetric fog as image effect, for spectacular atmospheric effects, with precision gradient color control
Centralized Volumetric fog and sun beams control with preset system, for easy access to various settings.
Speed Tree integration and seasonal color control of Unity terrain placed trees
New special effects like chain lightning, Refractive lit rain, ice spreading, flocks
Custom Prefab Creation scene, with detailed Instructions to help put together a custom prefab
Volumetric cloud enchancements including TOD control & sprite sheet use for texture variety.
Volumetric cloud shadows & lightning
New lightning modes with line rendering, for extra detailed effects
Integration with Horiz(ON) asset
New moon rendering controls and presets
New preset samples for sky rendering, fog and clouds, ready to use directly in game

– NEW(v1.5)-Complete integration with Unity 5 & all its features (IBL, GI, Skybox) with the new skybox mode.
– NEW(v1.5)-Artistic dynamic effects in sky shading (e.g. heat haze shimmering, sepia)
– NEW(v1.5)-New performance oriented shader & asset bundle & more ready to use prefabs.
– NEW(v1.5)-Volumetric scatter fog shading for mesh and Unity terrains
REAL SKY – Physically based atmospheric scattering, for realistic sky rendering & Artistic special effects.
REAL CLOUDS – Dynamic cloud formations, affected by season and wind. Volumetric particle clouds & fog.
REAL SUN RAYS – Dynamic sun beams, with smooth transitions & occlusion system.
REAL WEATHER – Seasonal control of weather effects, with smooth transitions
REAL STORM – Heavy storm simulation, with dynamic cloud fronts, lightning & lighting effects
REAL TORNADO – Dynamic controllable tornadoes
REAL FREEZE – with Ice system, for ice spreading, propagation and stick to objects.
REAL VOLCANO -realistic volcanic eruption, smoke & lava flow.
REAL LIGHTING – Global Illumination Proxy for indirect lighting.
IBL Proxy for Sky color based lighting.

Area lights Proxy (with point lights), GI enabled.

Support for Jove point lights for GI.

The framework is written in C# code and the source code is provided. The GI Proxy asset is bundled in the pack.

Sky Master ULTIMATE v3.0 video playlist
Sky Rendering |
Volumetric clouds
Season Cycle |
Volumetric Fog

Unity 5 Ocean | Volume particle cloud bed
Sky Master ULTIMATE v2.0 Demo

Mobile APK demo for Android (v3.3)

If you have any requests for new features or feedback and for Mobile demos,
please visit the Unity forum thread.

For support, contact me via

More info on the official website
For chat, contact me via


For tutorials & latest information, visit Sky Master forum.

ARTnGame Discord Channel

Tutorial Videos

ARTnGame Asset Upgrades Guide

The first Beta version of the URP and HDRP complete remakes of the system are available to all users on PM request in Sky Master Unity forum thread.

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