⭐️⭐️⭐️⭐️⭐️ Shapes – Published By Freya Holmér

Shapes is a real-time vector graphics library with
high-quality line drawing and infinite resolution shapes, rendered…

Keywords:

Vector Graphics, Line Drawing, Discs, Line, gradient, vector, lines

Short Description:

Shapes is a real-time vector graphics library with
high-quality line drawing and infinite resolution shapes, rendered…

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Shapes

Publisher: Freya Holmér

Category: tools, particles-effects

More Details about this asset:

Shapes is a real-time vector graphics library with
high-quality line drawing and infinite resolution shapes, rendered with
advanced anti-aliasing
techniques

Website
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After Shader Forge, I wanted to make something different. It has bothered me for a long time that for some reason, html5 canvas is better at drawing primitives than Unity. I really wanted something to help us make those crisp lines, discs, polylines and, well, Shapes! So, here we are~

If you share your work on Twitter, don’t hesitate to tag me or use #madewithshapes
I’d love to see your work! ♥

Features

• High quality line drawing with arbitrary thickness with advanced anti-aliasing

• Thickness units can be specified meters, pixels or noots

2D Shapes such as Polyline, Disc, Arc, Pie, Rectangle, and more

3D Shapes such as Sphere, Torus, Cuboid, Cone, 3D line, and more

• Easy-to-use component-based shapes with tweakable parameters

• Source code included for maximum flexibility

Immediate-mode API for code-based drawing, with scene view gizmo support

• Heavily GPU based. Tweaking parameters is practically free

• GPU instancing support

URP & HDRP support

• Single-pass instanced VR rendering support

Limitations
• All shapes are unlit
• No SVG support, Shapes is not designed to be an SVG asset importer/exporter
• No ECS support yet, because it seems to change every week
• No UI support in overlay mode, though you can use camera-based or world-space UI to work around it
• Applying custom shaders is currently difficult unless you know how to code shaders, since every shape has a very specialized shader

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