⭐️⭐️⭐️⭐️ Racetrack Builder – Published By Tom Mulgrew

Build smooth, curving racetracks with jumps, banked corners and even loops.



Racetrack Builder is an easy to use, flexible tool that warps meshes around a sequence…

Keywords:

Tool, Racing, racetrack, mesh, Editor, curve, Bezier

Short Description:

Build smooth, curving racetracks with jumps, banked corners and even loops.



Racetrack Builder is an easy to use, flexible tool that warps meshes around a sequence…

Rating: ⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Racetrack Builder

Publisher: Tom Mulgrew

Category: tools, modeling

More Details about this asset:

Build smooth, curving racetracks with jumps, banked corners and even loops.



Racetrack Builder is an easy to use, flexible tool that warps meshes around a sequence of curves that you define, to create smooth, elevated racetracks. You define the curves in the Unity editor and Racetrack Builder creates the mesh model around them as you go, giving you immediate feedback, and precise control of the angle, gradient, camber and width of each corner.



Racetrack Builder includes a set of road types so you can start building a racetrack in minutes. Or you can create your own own road types by building regular Unity objects and adding components to mark the continuous surfaces and the regularly spaced objects (e.g. support poles).



At runtime, use the “progress tracker” component to easily track the car’s progress around the racetrack, detect if it has fallen off and automatically respawn it back on the racetrack – no coding required.



Documentation | Forum



INCLUDES


º Racetrack building components with custom property editors


º 5 basic road types with variants for side-barriers, tunnels and support poles


º Various junction types for creating alternate routes


º Run-time progress tracker component for tracking a vehicle’s progress around the track and auto-respawning back on track if necessary.


º Sample scenes

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