⭐️⭐️⭐️⭐️⭐️ Physics Based Character Controller – Published By nappin

What is it?


Physics Based Character Controller is a powerful yet simple character controller based on the unity physics system. The player can easily interact with the…

Keywords:

Controller, 3D, Tools, Easy, Physics, Character, Rigidbody

Short Description:

What is it?


Physics Based Character Controller is a powerful yet simple character controller based on the unity physics system. The player can easily interact with the…

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Physics Based Character Controller

Publisher: nappin

Category: tools, physics

More Details about this asset:

What is it?


Physics Based Character Controller is a powerful yet simple character controller based on the unity physics system. The player can easily interact with the physical environment, move and push objects, slide on surfaces, climb, wall jump and so on…



How do I use it?


Simple: install the package, setup a camera (the package uses cinemachine but can work with custom cameras) and the input reader and you are ready to go! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code.



What’s included?


The package contains:

  • Player model and multiple obstacle meshes
  • Prefab folder with all the “core” components
  • A sample scene that guides the user and allows them to experiment with the character controller and find the best parameters combination for their needs

The package main features are:

  • Basic character movement in third and first person
  • Player can move the character and rotate the camera
  • Player can perform jump, long jumps, wall climb, wall slide, crouch, climb and sprint
  • Camera solution to avoid clipping with the objects in the scene
  • Capsule based collision and simple interpolated movements
  • Allows the player to walk on rubble and irregular terrain
  • Allows the player to walk on smooth terrain with changing normals
  • Allows the player to move up a slope within a certain angle limit
  • Ground snapping so the player can stick to surfaces and slopes
  • Allows the player to move on steps (within a certain height set by the player)
  • Supports rigidbody interaction and allows the player to move and collide with rigidbodies
  • Supports and ignores specific layers
  • Contains prefab that simulate viscosity
  • Contrains speedup and slowdown platforms
  • Contains bounce platforms
  • Contains moving platforms
  • Contains rotating platforms that keep the player rotation locked


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» FAQ:


  • Can the player collide with simple rigidbodies? Yes, differently from other character controllers, the player is simply a vanilla rigidbody so it can handle interaction with every physic object without having to attach scripts and complicate your project.
  • Do I need to be a coder? No, the asset allows you to simply edit the controller to your need (check the documentation below to know the details). If you want to add new features a intermediate level of programming is required and of course I’m always available to assist you via email.
  • How is the camera handled? With cinemachine, the project is setup so that there are 4 different cameras for mouse, controller, first person and third person. Regardless you can easily create your own solution.
  • Can I use a humanoid character? Of course, you can use the controller to set animation parameters (isGrounded, isSliding,IsTouchingWall…etc)

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If you have any questions, suggestions or feedback, please feel free to contact me at nappin.1bit@gmail.com


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