MicroSplat – 256 Textures – Published By Jason Booth


Features Added:

– Extends the maximum texture count from 32 textures to 256, storing this in a single splat map instead of requiring one splat map for every 4 textures…

Keywords:

Landscape, Texture, Terrain, PBR, Microsplat, Shader

Short Description:


Features Added:

– Extends the maximum texture count from 32 textures to 256, storing this in a single splat map instead of requiring one splat map for every 4 textures…

Rating:

Discount: None

Asset Title: MicroSplat – 256 Textures

Publisher: Jason Booth

Category: tools, terrain

More Details about this asset:


Features Added:

– Extends the maximum texture count from 32 textures to 256, storing this in a single splat map instead of requiring one splat map for every 4 textures used.

– Conversion tool for converting from traditional splat maps to this format

– Painting system for Unity terrains, including “cluster brushes”, which paint multiple textures based on noise

– Can be used programmatically with meshes (see documentation)

– Includes mesh converter to generate required barycentric coordinates required for mesh support


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Documentation

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