⭐️⭐️⭐️⭐️⭐️ Mesh to Terrain – Published By Infinity Code

News | Web | Docs

Keywords:

mesh, Terrain, converter, Seamless

Short Description:

News | Web | Docs

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Mesh to Terrain

Publisher: Infinity Code

Category: tools, terrain

More Details about this asset:

News | Web | Docs | Video | Support | Forum

Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to Terrain Layers, generate terrain from several models and split the model into several terrains.

Features:
• Unlimited number of models and terrains to convert;
• Terrains are created in the same place where the meshes;
• Convert the textures of models to textures of terrain;
• Seamless result, when working with multiple terrains;
• Can generate holes;
• Manually adding models or automatic detection of all models in the layer;
• No need to manually add the components of physics;
• Integration (optional): Huge Texture, Relief Terrain Pack;
• Built-in update system.

Other Infinity Code assets:

Huge Texture allows you to import and use textures larger than 8192x8192px.
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.
uContext is Editor PowerPack that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.

Leave a Reply