⭐️⭐️⭐️⭐️ Mesh Animator – Animate massive crowds – Published By Flick Shot Games

Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform …

Keywords:

large crowd, baking, Animation, crowd, crowd simulation, skinned mesh renderer, instancing, instance, Performance, Skinned Mesh, mesh bake, combine mesh, combine skinned meshes, Simulation, gpu instancing

Short Description:

Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform …

Rating: ⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Mesh Animator – Animate massive crowds

Publisher: Flick Shot Games

Category: tools, animation

More Details about this asset:

Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform and get full GPU instancing support, without losing the ability to control individual instances.


Great for animated crowds or vegetation. Get 100x more animated entities on screen with the click of a button!


Documentation


• Convert assets quickly and easily using the converter.

• Out of the box GPU Instancing Support!

• Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script.

• Supports custom animation events.

• Built with performance in mind, minimal CPU overhead.

• Includes full source code.


Please contact via email for any questions or support needs!


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