⭐️⭐️⭐️⭐️⭐️ FM POINTS – Published By Frozen Mist

Webpage | Support Forum |

Keywords:

point cloud, depth, color, ply, Particle, Mobile, AR, VR, real time, bake, scene, 3D scan, FX, fmpoint, Dynamic

Short Description:

Webpage | Support Forum |Webpage | Support Forum | Youtube | Twitter | Facebook

FM POINTS is an All-in-One Point Cloud Visualisation within Unity3D.

Every 3D objects in your Unity3D scenes can be converted into points in few buttons!


It’s a light-weight rendering solution in comparison to traditional particle effects.

You may try our WebGL Demo


[+New+] Added Experimental feature: Facing Main Camera for “Unlit Brush” Mode

[+New+] Added web url “.ply” files support via FMPlyImporterRuntime.cs(WebGL compatible)

[+New+] Added New Feature: Real Time FX Capture (Experiment)

Twitter Demo Capture and Render your scene as Point Cloud in Editor Mode and RunTime

[+New+] Added runtime “.ply” importer

[+New+] Added customised Texture in Brush Mode

[+New+] Save your data as .ply file, which allows editing out of Unity(experimental)


BAKE : convert Unity3D world into point cloud


MORPH : Blend point cloud meshes(real time)


STYLE : Artistic Brush Style (New Experimental)


DYNAMIC : Wind force FX simulation


SHADER : Unlit & Lambert with Lightings


DATA : PLY importer & exporter supported (experimental)


Compatibility : iOS/Android/MAC/PC/VR/AR/WebGL

It can run smoothly on iPhone 5 (Mobile Web Browser)


*Point Size in Brush Effect: Supported including DX11 / DX12

*Point Size(Fast): Not supported in DX11/DX12

*The Lovely Demo Room is included

*Photogrammetry 3D models are not included, which are provided by Paul Bourke for experiment only.


Support: thelghome@gmail.com

*more image effect shown in tutorials:

FM COLOR


Leave a Reply