Demolition Media Hap Pro Sync (Windows) – Published By Demolition Studios

Network synced industry-proven GPU accelerated Hap video codec playback solution for Unity.

Ideal for large media installations / display walls / projec…

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Network synced industry-proven GPU accelerated Hap video codec playback solution for Unity.

Ideal for large media installations / display walls / projec…

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Asset Title: Demolition Media Hap Pro Sync (Windows)

Publisher: Demolition Studios

Category: tools, video

More Details about this asset:

Network synced industry-proven GPU accelerated Hap video codec playback solution for Unity.

Ideal for large media installations / display walls / projections / immersive experiences.

Documentation and issue tracker
(new) Demo app (updated 21.03.2022)
Request plugin demo version
Forum thread
Sample videos (needed for example scenes)

Features:

Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.
Sync playback across multiple machines using UDP networking.
— Use Unity Timeline to control the playback.

— Control video playback with your own clock source.
— Ability to manually specify current video frame index.
Seamless loop playback.
— Texture updates are completely in background threads – main and render threads are unaffected.
Multichannel 5.1/7.1 audio support using Unity AudioSource.

High quality video with the new Hap R codec
Quality comparison & encoder

Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R in Unity.
— Chunked Hap support for even faster multi-threaded decoding.
— Works with DX11 rendering on Windows.
— Audio output through the Unity Native Audio plugin (without network syncing) and AudioSource (with netowrk syncing, multichannel audio supported).
— Preload video to memory if your SSD isn’t fast enough.
— Configurable RAM/GPU memory usage.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/VR).

Requirements for this asset version:
— Unity 2019 – Unity 2020 (older versions likely won’t work)
— Windows 8.1/10 (64 bit)
— DirectX 11

This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here

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