⭐️⭐️⭐️⭐️⭐️ Blaze AI Engine – Published By Pathiral

Blaze AI is a fast, GOAP, highly-customizable and a powerhouse universal enemy AI engine for a great price! If you want enemy npcs in your game no matter…

Keywords:

AI, enemy AI, combat, melee combat, enemy, Navmesh, Pathfinding, Obstacle Avoidance, NPC, waypoint, cover shooter, ranged combat, Shooter, Patrol, waypoints

Short Description:

Blaze AI is a fast, GOAP, highly-customizable and a powerhouse universal enemy AI engine for a great price! If you want enemy npcs in your game no matter…

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Blaze AI Engine

Publisher: Pathiral

Category: tools, ai

More Details about this asset:

Blaze AI is a fast, GOAP, highly-customizable and a powerhouse universal enemy AI engine for a great price! If you want enemy npcs in your game no matter the genre, Blaze will build any model of your choice and make it smart, realistic and challenging for your game. It can literally turn any game object into a patrolling agent with a click of a button and no programming needed.


You’ll be surprised by the level of customizability you’ll get. Set your own animations, scripts and audios. With a whole lot of properties to choose from you can always make your enemies unique. Also comes with a ready AI agent prefab if you want to use that. Blaze AI performance is great on all platforms even mobiles.


CLICK HERE for full inspector screenshots and the documentation that comes with the package. Feel free to give it a good read/look to get to know the power of Blaze AI and how HUGE and customizable it is.


For support check the Discord server.


***This package works on HDRP, URP and built-in pipelines***


BLAZE AI SUPPORTS:

  • Vision system (customizable for each state)
  • Normal state
  • Alert state
  • Attack state
  • Chase
  • Melee/ranged combat & cover shooter
  • Gravity & falling
  • Humanoid and Generic models
  • Waypoints (pre-set routes or randomly generate from navmesh)
  • Distractions system
  • NPC communication (agents talk to each other to reach target)
  • AI vs AI
  • Animation root motion
  • Path smoothing
  • Getting hit
  • Death
  • Reacting with audio and animation to specific tags
  • Local avoidance
  • Enemy scheduler (queues attacking enemies one by one)
  • Walking backwards when target is too close
  • Run any custom script in any state
  • Audios to play on patrol (normal-alert state) or attack
  • Scriptable objects (called Blaze profiles) for easy management of different enemy types
  • AND MORE!


We haven’t forgot the minor details that make an AI engine great. For instance:

  • path recalculation rate for better adapting the AI performance to your target platform.
  • setting reaction time to distractions.
  • choosing whether to check distraction location or not.
  • choosing whether you want to avoid staring too close to obstacles when reaching waypoint.
  • Surprised emotion – getting surprised for seeing an enemy for the first time with custom animations and audio.
  • setting different patrol audios for each state.
  • random patrol idle animations (ex: tying shoes, reloading gun)
  • gravity
  • unlimited attack animations
  • again, THERE’S SO MUCH MORE!


You can change and customize everything for your differnet kinds of enemies with simply checking/unchecking and typing into empty properties using the amazingly simple and organized custom inspector. Blaze does all the hard-work for you from movement to everything else really, but the attack scripts are up to you. Drag and drop your attack scripts into Blaze and it’ll enable them when attacking.


This package comes with 6 demos (shown in the video) for built-in and URP to get you up and running, a full-fledged and thorough documentation and the source codes (commented and organized).


If you have any questions or technical issues (bugs), please email me or you can use the discord server.


If you like this tool please don’t hesitate to give a nice-quick review. It helps alot.


Best of luck!

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