⭐️⭐️⭐️⭐️⭐️ Behavior Designer – Tactical Pack – Published By Opsive

Requires Behavior Designer (link)

Behavior Desig…

Keywords:

bt, movement, behavior tree, Behavior Designer, Mobile, Pathfinding, Navmesh, artificial intelligence, NPC, agent, steering behavior, behaviour tree, AI, decision

Short Description:

Requires Behavior Designer (link)

Behavior Desig…

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: Behavior Designer – Tactical Pack

Publisher: Opsive

Category: tools, ai

More Details about this asset:

Requires Behavior Designer (link)

Behavior Designer – Tactical Pack contains 13 different behaviour tree tasks focused on tactical situations using Unity’s NavMesh or the A* Pathfinding Project.

Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your game. In addition, the Tactical Pack can use Playmaker or the Third Person Controller to handle attacking and damage.

Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.

The following tasks are included:
– Attack
– Charge
– Marching Fire
– Flank
– Ambush
– Shoot and Scoot
– Leapfrog
– Surround
– Defend
– Hold
– Retreat
– Request Reinforcements
– Reinforcements Response

Web Demo |
Documentation | Unity Forum

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