Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes. Baking objects with custom shaders is supported via Custom Material Baking
Lightmapping of impostors is not recommended, experimental uses are possible using Amplify Shader Editor; please examine our docs for details:Official Wiki
Please check our Roadmap for more information on upcoming features. This tool is currently in development, performance and quality will be gradually improved in upcoming releases.
* Oculus Quest, and other Mobile-based VR devices are not officially supported.
* HDRP Translucent objects may not bake correctly, known issue in progress.
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