[50% OFF] ⭐️⭐️⭐️⭐️⭐️ Amplify Impostors – Published By Amplify Creations

* * * ATTENTION * * * 

URP and HDRP 12.x not currently supported. 


* * Amplify Bundle – Save 35% * *


Keywords:

Imposter, optimization, billboard, LOD, impostor, Sprite, lodgroup, simplify, Level of detail, optimize, Fast, Mobile, console, VR

Short Description:

* * * ATTENTION * * * 

URP and HDRP 12.x not currently supported. 


* * Amplify Bundle – Save 35% * *


Amplify Shader Editor – Award-winning node-based shader editor


Amplify Impostors – 1-Click Impostor Creator


Amplify LUT Pack – 200+ LUT Grading Presets



Learn more: Bundle Details




NEW! Vegetation Engine Add-on now available @BOXOPHOBIC


Learn more: Product Page




1-Click Impostor Creator!


Optimize your projects with ease by using next-generation Billboard Impostors.



What are Impostors?


Impostors are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.



Flexible


Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any third-party LOD system.



Modern


Making full use of GPU-based instancing, our tool provides Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views.



Features


• 1-Click Bake!


Octahedron and Spherical Impostors


Billboard Shape Editor


• Smart Blending between views


• Hardware Instancing


• Depth-write for Object Intersections


• Forward and Deferred rendering


LWRP and HDRP support (v4.9.0+)


URP support (v7.1.0+)


• Full Lighting and Shadowing (* Lightmaps Excluded *)


• Dithered LOD Cross-Fade


• LODGroup compatible


Custom Material Baking




Upcoming Features


• Dynamic Impostors


• Batch Processing




Technical Considerations


Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes. Baking objects with custom shaders is supported via Custom Material Baking



Lightmapping of impostors is not recommended, experimental uses are possible using Amplify Shader Editor; please examine our docs for details:Official Wiki



Please check our Roadmap for more information on upcoming features. This tool is currently in development, performance and quality will be gradually improved in upcoming releases.



* Oculus Quest, and other Mobile-based VR devices are not officially supported.


* HDRP Translucent objects may not bake correctly, known issue in progress.



Manual: Amplify Wiki


Discuss here: Unity Forum Thread



Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.



Get in touch, we would love to hear your story, help promote and feature your work.



References


Octahedral Impostors by Ryan Brucks


Chapter 21. True Impostors by Eric Risser


Real-time Realistic Rendering and Lighting of Forests by Eric Bruneton, Fabrice Neyret



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