⭐️⭐️⭐️⭐️ A* Tile Pathfinding – Easy Pathfinding for Tiles – Published By TednesdayGames

Easy to use and efficient Tile pathfinding that uses A*.


Start pathfinding on any Tilemap in just a few lines of code!



– Hands off approach. Generatin…

Keywords:

AI, Pathfinding, Environment, Grid, movement, Tool, Navmesh, High Performance, Level Design, Editor, tileset, navigation, Scripting, 2D, Tile

Short Description:

Easy to use and efficient Tile pathfinding that uses A*.


Start pathfinding on any Tilemap in just a few lines of code!



– Hands off approach. Generatin…

Rating: ⭐️⭐️⭐️⭐️

Discount: None

Asset Title: A* Tile Pathfinding – Easy Pathfinding for Tiles

Publisher: TednesdayGames

Category: tools, ai

More Details about this asset:

Easy to use and efficient Tile pathfinding that uses A*.


Start pathfinding on any Tilemap in just a few lines of code!



– Hands off approach. Generating a navigation grid is as easy as drawing on a tilemap.


Easily create different kinds of path (diagonal/orthogonal) in one line of code!


– Create movement penalties for tiles to prioritize certain pathways.


– Supports the use of multiple grids that can have varying levels of granularity.


Performance can be tailored to your needs. Creating hundreds of paths at the same time? Spread this computation over a number of frames just by changing a few settings.


– Supports all tile layouts, rectangular, hexagonal (flat and pointy) and isometric in any swizzle.


– All code is wrapped in an easily identifiable namespace.




Simple Tile Pathfinding is great for getting pathfinding up and running for any tile based games!


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