⭐️⭐️⭐️⭐️⭐️ 3D WebView for Android with Gecko Engine (Web Browser) – Published By Vuplex

Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by hundreds …

Keywords:

Short Description:

Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by hundreds …

Rating: ⭐️⭐️⭐️⭐️⭐️

Discount: None

Asset Title: 3D WebView for Android with Gecko Engine (Web Browser)

Publisher: Vuplex

Category: tools, gui

More Details about this asset:

Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by hundreds of developers. This
version embeds
Mozilla’s Gecko Browser Engine for improved support on
VR headsets like Oculus Quest. See the
developer site
for full documentation and a
comparison with the original 3D WebView for Android package
.

&#x1F310  Load a webpage from a URL or HTML string

&#x1F4FA  Watch videos and YouTube

<>  Create UIs with HTML

⚡️  Get started fast with the 3D WebViewPrefab or 2D CanvasWebViewPrefab, which render to a Texture2D and handle user
interactions
(click, scroll, hover, drag)

⌨️  Type with the included on-screen keyboard

• C# source code for a unified API that works seamlessly
across Android, iOS, Windows, macOS, WebGL, and UWP / Hololens

• Comprehensive API for controlling the
browser
and listening to browser events

Execute JavaScript

Send messages from
JavaScript to C# and vice versa

• View PDFs

• Also includes extra platform-specific APIs

• Powered by GeckoView (currently v95)

Examples

• 3D WebView’s included demo scenes:

    ◦ SimpleWebViewDemo

    ◦ CanvasWebViewDemo

    ◦ AdvancedWebViewDemo

    ◦ CanvasWorldSpaceDemo

    ◦ PopupDemo

Oculus example (Quest, Rift)

XR Interaction Toolkit example

AR Foundation example

Cardboard example

System requirements

• Unity 2018.3 or above

• Supports both Mono and IL2CPP

• Android 5+ (armv7, arm64, x86, x64) with OpenGL or Vulkan

Important notes and limitations

• This package only supports Android. To support other platforms, you can install additional 3D WebView packages (Windows and macOS, iOS, WebGL, UWP, or create a custom bundle). All of the 3D
WebView packages work seamlessly
together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and
uses the correct plugin at runtime and build time.

• 3D WebView’s native Android plugins are provided as precompiled libraries, and the native source code for them is not
provided.

• 3D WebView’s native Android plugins can’t run in the editor, so a mock webview implementation is used by default while
running
in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project.

• Unlike the other versions of 3D WebView, this asset currently doesn’t support transparent webviews.

• This package supports Universal Render Pipeline (URP), but WebViewPrefab doesn’t currently support the “SRP Batcher”
option. So, when using URP, you must either disable SRP Batcher in URP settings or use CanvasWebViewPrefab instead of
WebViewPrefab.

• The Android Gecko package doesn’t currently support the Build App Bundle build option (GeckoView limitation).

• Vulkan support requires the VK_ANDROID_external_memory_android_hardware_buffer Vulkan extension and Unity 2020.2 or newer. For more details, please see this page.

• The Android Gecko plugin embeds an unmodified copy of Mozilla’s GeckoView library, so
you must display a copy of its
included Mozilla Public License in your Android app’s about
page or credits.

• The Android Gecko plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license
in your
Android app’s about page or credits.

Leave a Reply