⭐️⭐️⭐️⭐️⭐️ 3D WebView for Android (Web Browser) – Published By Vuplex

Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by hundreds …

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Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by hundreds …

Rating: ⭐️⭐️⭐️⭐️⭐️

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Asset Title: 3D WebView for Android (Web Browser)

Publisher: Vuplex

Category: tools, gui

More Details about this asset:

Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by hundreds of developers. See the
developer site
for full documentation.

&#x1F310  Load a webpage from a URL or HTML string

&#x1F4FA  Watch videos and YouTube

<>  Create UIs with HTML

⚡️  Get started fast with the 3D WebViewPrefab or
2D CanvasWebViewPrefab, which
render to a Texture2D and handle user interactions (click,
scroll, hover, drag)

&#x1F4F1  Includes a Native 2D Mode optimized for
mobile

⌨️  Type with the included on-screen keyboard or native
keyboard

• C# source code for a unified API that works seamlessly
across Android, iOS, Windows, macOS, WebGL, and UWP / Hololens

• Comprehensive API for controlling the
browser
and listening to browser events

Execute JavaScript

Send messages from
JavaScript to C# and vice versa

• View PDFs

• Also includes extra platform-specific APIs

• Supports transparent pages

• Powered by the Android System WebView

Examples

• 3D WebView’s included demo scenes:

    ◦ SimpleWebViewDemo

    ◦ CanvasWebViewDemo

    ◦ AdvancedWebViewDemo

    ◦ CanvasWorldSpaceDemo

    ◦ PopupDemo

Oculus example (Quest, Rift)

XR Interaction Toolkit example

AR Foundation example

Cardboard example

System requirements

• Unity 2017.3 or above

• Supports both Mono and IL2CPP

• Android 5+ (armv7, arm64, x86, x64) with OpenGL graphics

Important notes and limitations

• This package only supports Android. To support other platforms, you can install additional 3D WebView packages (Windows and macOS, iOS, WebGL, UWP, or create a custom bundle). All of the 3D
WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D
WebView automatically detects and uses the correct plugin at runtime and build time.

• 3D WebView’s native Android plugins are provided as precompiled libraries, and the native source code for them is not
provided.

• 3D WebView’s native Android plugins can’t run in the editor, so a mock webview implementation is used by default while
running
in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project.

If you’re targeting Oculus headsets, then the 3D WebView for Android with Gecko Engine package is
recommended instead. For a comparison of these two packages, see the comparison page.

• This package supports Universal Render Pipeline (URP), but WebViewPrefab doesn’t currently support the “SRP Batcher”
option. So, when using URP, you must either disable SRP Batcher in URP settings or use CanvasWebViewPrefab instead of
WebViewPrefab.

• The browser’s “fullscreen” feature is supported only in Native 2D Mode.

• The Android plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license
in your
Android app’s about page or credits.

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