Targeting system 2 – Published By mikael.korpinen@gmail.com

Geometric vision targeting system 2 offers object based targeting. Add this component to a game object and set your parameters to start receiving targeting data.


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Geometric vision targeting system 2 offers object based targeting. Add this component to a game object and set your parameters to start receiving targeting data.


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Asset Title: Targeting system 2

Publisher: mikael.korpinen@gmail.com

Category: add-ons

More Details about this asset:

Geometric vision targeting system 2 offers object based targeting. Add this component to a game object and set your parameters to start receiving targeting data.


History:


In games, targeting systems are used on things like object targeting, enemy targeting/locking, aim assist, homing missiles, object snapping, turrets, click enhancers and even virtual reality headsets gaze detection. Almost every good game has a good targeting system.


High performance:

The plugin has optional ECS support for Unity 2021 for high performance scenarios. This requires some preview packages and latest Unity 2021. The base game object based version works with Unity 2020 LTS or newer.


Resources:

Try online demo (webgl).

Proof of quality.

Online scripting api documentation.


Full list of features:


-Intelligently create and combine target search queries.

-Many simultaneous targeting systems

-Create Targeting effects, sounds and indicators

-Obstacle based target filtering (culling).

-Multi threaded obstacle based target filtering (culling) for entities.

-Full source code

Base version works on both Unity 2020 LTS and 2021 latest. Base version also works and can be tested on the web. Step by step installation instructions in the offline manual.

-Burst. Version Version 1.6.4 – January 11, 2022

-Editor Coroutines 1.0.0

-Jobs. Version Version 0.8.0-preview.23 – January 22, 2021

-Mathematics Version 1.2.5 – November 08, 2021

-Collections. Version 0.15.0-preview.21 – January 22, 2021

For entity support use packages from the manual (Entities. Version 0.17.0) and Latest Unity. Step by step installation instructions in the offline manual.


Have questions?

Join discord server: https://discord.gg/QtHTQ4J
Or visit website.

-Asset uses some Unity starter assets like thirdperson controller and avatar in the demo scene under Unity Companion License. See Third-Party Notices.txt file in package for details.

-Asset uses some modified code from UniRx under MIT License. See Third-Party Notices.txt file in package for details. These assets are included inside plugins subfolders and do not require extra work.

-Asset uses some Unity ECS samples scripts and components in examples scenes under MIT. See Third-Party Notices.txt file in package for details.

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