Sci-Fi Conference Room 02 – Published By Edit Point

3D model of Sci-Fi Conference Room 02 for virtual reality, Augmented reality And Games

SUBDIVISION LEVEL

Polygon Count : 30605

Tringle Coun…

Keywords:

Short Description:

3D model of Sci-Fi Conference Room 02 for virtual reality, Augmented reality And Games

SUBDIVISION LEVEL

Polygon Count : 30605

Tringle Coun…

Rating:

Discount: None

Asset Title: Sci-Fi Conference Room 02

Publisher: Edit Point

Category: 3d, environments

More Details about this asset:

3D model of Sci-Fi Conference Room 02 for virtual reality, Augmented reality And Games

SUBDIVISION LEVEL

Polygon Count : 30605

Tringle Count : 61962

Verts Count : 33841

RESOLUTION OF THE TEXTURES:

DIFFUSE MAP:512X 512 1024X1024(seamless)

SPECULAR MAP: 512X 512 1024X1024(seamless)

NORMAL MAP:512X 512 1024X1024(seamless)

LIGHTBAKED MAP:4096 X 4096

FEATURES:

1) Baked textures are 4k in PNG size format. As per your requirement, you can reduce size in JPEG format.

2) Parts are correctly named, grouped with a textures name, so It can be easy to find with Mesh name.

3) Low Poly modeling with proper UV unwrapped, no overlapping.

4) Preview are real-time rendering light baked version from Unity.

5) Default textures are seamless(Diffuse, Normal, Specular Map) can use for lightmap baking as per your environment. As per your requirement, you can reduce size in JPEG format.

6) Every model has been checked with the appropriate software.

7)Model does not include any lights,Walkthrough,camera post processing effect,post-production plugin.

8)Lightmap done by Bakery-GPU Ligthmapper(Not included only lightmap provided).

9)Bakery Lights included for light
baking for the addition of any props
or character(Required Bakery-
GPU light mapper which sold
separately by Mr.F)

10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene

11)For Baking new Light Map, You can delete My Bakey Folders and Import Updated Bakery Package Or replace With Old one

12)Light Probes included.

13)Play your video on screen.

14)Player setting (Color Space) Linear for same color saturation output.

Leave a Reply