Mi-8MT Russian Air Force Animated – Published By Pukamakara

Realistic 3d model of Mi-8MT Russian Airforce

Photoshop file included. You can easily change livery/camo

Real world scale
Units used: cm

Included weapon:

– B-…

Keywords:

Short Description:

Realistic 3d model of Mi-8MT Russian Airforce

Photoshop file included. You can easily change livery/camo

Real world scale
Units used: cm

Included weapon:

– B-…

Rating:

Discount: None

Asset Title: Mi-8MT Russian Air Force Animated

Publisher: Pukamakara

Category: 3d, vehicles, air

More Details about this asset:

Realistic 3d model of Mi-8MT Russian Airforce

Photoshop file included. You can easily change livery/camo

Real world scale
Units used: cm

Included weapon:

– B-8V20A
– UPK-23-250
– GUV-8700
– UB-32A
– UB-32A-24
– UB-16-57
– UB-16-57KV
– UB-16-57UM
– P-50T
– P-50-75
– C-5

ANIMATION (see full animation on Sketchfab)
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– Main rotor: blades bend, rotation, pitch, bank, blades switching (static to motion blur)
– Tail rotor: rotation, pitch, blades switching (static to motion blur)
– Cockpit fans: rotation, switching (static to motion blur)
– Side door: closing-opening
– Back hatch: closing-opening
– Cockpit: anti-torque pedals, collective lever, cyclic, throttle
– Wheel gears: stocks, wheels rotation
– Pilots: basic actions for controlling helicopter
– Lights: NAVI lights, landing lights, top beacon, bottom beacon

– The model has 100% Scale, placed in 0,0,0 coordinates and doesn’t have rotations
– Helicopter model has 168 object (Draw Call)
– The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
– The model contains
285 260 polys
554 591 tris
299 227 verts

– All parts are fully UV unwraped. No multi-materials or color fills.
– All parts and materials have logical names and ready for coding. (no names such as Object001 or Default – 01)
– Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)

– Textures are available for Specular and Metalness workflows

Textures (*.TGA):
=========================
__________

Material 1 (Fuselage)
__________

– Diffuse 8192×8192
– Specular 4096×4096

– Base color 8192×8192
– Metallic 4096×4096

– Glossiness 4096×4096
– Normal 8192×8192
– Ambient Occlusion 4096×4096
__________

Material 2 (Interior and weapon)
__________

– Diffuse 8192×8192
– Specular 4096×4096

– Base color 8192×8192
– Metallic 4096×4096

– Glossiness 4096×4096
– Normal 8192×8192
– Ambient Occlusion 4096×4096
__________

Glass

__________

– Diffuse 1024×1024
– Specular 1024×1024

– Base color 1024×1024
– Metallic 1024×1024

– Glossiness 1024×1024
– Normal 1024×1024
– Ambient Occlusion 1024×1024
__________

Originally created with 3ds Max 2015. No 3rd party plugins required.

Software used:
– 3ds Max 2015 for modeling
– UV Layout for unwrapping
– Photoshop and Substance Painter for texturing
– Marmoset Toolbag and V-Ray for rendering

NOT included with the file:
=========================
– Light rig/HDRI

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