In this work, I’ve combined two skins – a dark elf and a knight girl. I hope you like it 🙂 It was a pretty big and exciting project!This is continue the series of stylized models – subscribe to our mailing listso you don’t miss out on new items!
Here’s some useful information:
+The package includes a Third Person Character Controller, so you can play and test animations right from the box
+Weapon (sword and shield) is included.
+The project also contains a full body; Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
+Fully customized physic of the character. Simulation of hair, chains, amulet, belts, fabric etc are included.
+For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)
+Animation and physics of devil’s tail is included (see demo video)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
+Elf ears are set up like blendshapes – any size can be made
+Three customized skin options for the character, including dark and light skin of eyes, body, clothes and armor, also I will gladly help you with any other color combination.
+Shaders contain fine tuning based on blueprints.
+You can change the color of skin, eyes, hair and clothes through ID masks
+Full body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model Height: 175 cms
+Advanced rig with IK / FK controllers – we send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged, PBR textures
+Polycount: 65000 faces
+Rigged using Blender
– This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial
– You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
– For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.
– The demo video and screenshots show the work of HDRP pipeline.