[50% OFF] ⭐️⭐️⭐️⭐️ Fantasy Horde – Ogres – Published By Polygonmaker

Environment used on the renders is not included in this pack.


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Keywords:

Fantasy, horde, RPG, dungeon, enemy, Medieval, Orc, evil, hero, Animated, Game, low, Mobile, Goblin, Monster

Short Description:

Environment used on the renders is not included in this pack.


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Rating: ⭐️⭐️⭐️⭐️

Discount: 50% OFF

Asset Title: Fantasy Horde – Ogres

Publisher: Polygonmaker

Category: 3d, characters, humanoids, fantasy

More Details about this asset:

Environment used on the renders is not included in this pack.


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FANTASY HORDE SERIES:


Highly optimized for mobile use or to create massive Hordes in your games!

It has an incredibly low polycount, optimized use of bones and no normal maps to work with simpler and lighter shaders.

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Ogres ready to use in your Game!


Includes access to the following packs:


Warrior Animations

Polygonmaker Shaders


* IMPORTANT After purchasing this pack please visit each package to download for free.


Each model has low polygon count and optimized textures.

(5 unique body textures and weapons texture with metallic map)


The total polycount (tris) per model goes from 3000 to 4000 (no gear to full gear)


Very detailed 2K textures on these fully rigged characters with over 30 animations.


Ready to Mecanim


KEY FEATURES:


Texture Resolutions: 2K

Rigged: Yes

Mecanim Ready: Yes

Animated: Yes

Blendshapes: Yes (control body types)

Number of Animations: over 30

Animation Types (Root Motion/In-place): Both


EXTRA FEATURES:


★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files


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URP and HDRP:


Polygonmaker packages work with URP and HDRP.

To convert our custom shader to URP or HDRP, please download Polygonmaker Shaders and unpack “Shaders URP” or “Shaders HDRP”


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MOBILE USE:


Materials

Change from Standard to Mobile Diffuse or Bumped depending of your budget.


Textures

Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.


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